So now we have to change the ‘recipe’ (which is what applying the mod does) and remove the previous shaders so DCS has to ‘cook’ the new ones according to the modded recipe. It is, but it is slightly more difficult than a regular mod install because shaders are not compiled everytime you start DCS: they usually stay the same, unless you deletel them. YES IT IS! (this blue thing is a link and you should click it) I’m sold. MSAA is only applied to the center of your FOV, as you do not notice it at the edges. Also some small optimizations to shadows etc to make them a lot more FPS friendly at a small visual quality cost. You don’t see the edges of the screen in your goggles anyways. Main change is only rendering a circular FOV instead of the rectangular window that is rendered in unmodded DCS. Short summary Talented modder alters shaders (self-contained programs that run on graphics card) to tune DCS for a VR display performance.
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